Sunday, June 17, 2012

Making a Strong Deck

A lot of people struggle with making powerful decks. This is because Rage of Bahamut only gives you four legend card packs to start and generally you only get rares out of these. On top of this few players have the proper points to create both a powerful attack deck and defense deck.

I'm going to cover a few ways to make life easier while starting out. I am assuming that you have already leveled stamina to 80pts and are now working on either attack or defense as your next stat.

Starter Deck (25-60 Attack Points/Defense Points):
A deck like this should be comprised of normals/high normals. Many normals can have point ranges of 3-12. A key thing to remember is you should always attempt to have a full deck (five cards). The next note is that a fully evolved card uses the same amount of points as the first form of the card. This means that cards that are normal and fully evolved into high normals will be the most efficient cards. Do not waste time leveling the card until the card is in its final form. After the card reaches its final form, level it to about 10-15 and just leave it, eventually you'll use this card as a "feeder" for a better card. You can start out with a 12 point card and four 3 point cards in your deck. As you get more attack points, start adding fully evolved 12 point cards as you accumulate them. Do not worry about the cards realm at this point in creating a deck. As you gradually get more attack points, swap out your 3 point cards with 12 point cards. You should be doing this until you hit roughly 60 attack/defense points because at that point you can stack five 12 point cards.

Leveling Deck (60-120 Attack Points/Defense Points):
You should now have a deck comprised of 12 point high normal cards. At this point (sometimes sooner) you should be noticing that cards are showing up that have 11-16 point usage values. Some of these cards begin as high normals, and when you combine four of them become rares. These cards often have "skills" that boost your attack/defense or debuff enemy attack/defense. You should be aiming to get four of these cards, evolve them, and level them to 10-15. Replace your weakest previous deck card with the card you evolved. You may also start to notice the appearance of rare cards. These will make up the bulk of your next deck so save them or look for 6 matching ones. After you have 6 matching ones, perform what is called a 6-2 enhancement. This means you combine three cards into the ++ version, then you combine the other three into a separate ++ version, then you max the levels on them and combine them together. These cards often have a cost of 16 power to use and values of 8-12k attack/defense.


Core Deck (120+ Attack Points/Defense Points):
Once you accumulate a decent deck through leveling by combining high normals into rares, you should now be moving up to Rares and combining them into high rares. I call this your core deck because once you have five 6-2 evolved rares you can start aiming to gather High Rares. Breaking into this market is tougher than breaking into the SR or SSR market.

If you have five 6-2 maxed rares you will not be needing to feed new cards. This means all the small cards you get can be sold for feeder service to somebody for either 30k for 9 normal cards (goblins from quest 2-5) or you can get 100-130k for 9 High Normals (goblins from quest 2-5 you combined into their final form). You can also sometimes get 1HP for 9HN.

The importance of this is that accumulating High Rares can only be done by purchasing them with Holy Powder or trading other High Rares for them. A normal High Rare will go for 20-50 Holy Powder depending on the card. As you start to accumulate them you can create what's called a 6max (maxed the card every time before evolving) version of the card or a 6-6 (maxed the card 6/8 times before evolving) version of the card. I do not recommend doing a 6-2 with High Rares, you lower its value for later trades into SR.

This concludes the how to portion of the guide. If it seems like it's a lot of trouble, it's because it is. If it were easy everybody would have great cards.

Some cards to note while leveling:
Gods:
Starter: Ogre, Hamsa, Thunder Elemental, Wind Elemental, Water Elemental, Jiao
Leveling: Altas, Wyrm, Salamander, Archangel, Sylph, Gnome
Core (Rare): Kratos, Agni, High Pixie, Yinglong, Daphne
Core (High Rare): Ifrit, Titan, Brunnhilde, Ares, Elaine

Man:
Starter: Thief, Ronin, Ninja Trainee, Young Gunner, Kunoichi Trainee
Leveling: Warrior, Lancer, Samurai, Shaman, Dancer, Ninja, Lady Gunner
Core (Rare): Gladiator, High Ninja, High Dancer, High Shaman, High Lancer
Core (High Rare): Berserker, Master Witch, Great Spirit, Dancing Princess

Demons:
Starter: Cat Vixen, Dark Elfling, Lilith, Baby Dragon
Leveling: Dragon, Hobgoblin, Empusa, Naga, Skeleton Fighter
Core (Rare): Elder Dragon, Succubus, Melusine, Garmr, High Daemon
Core (High Rare): Nightmare, Archdaemon, Ark Dragon, Inugami, Minotaur

25 comments:

  1. whats the use of the leader card?

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    1. The leader card is used as a face card during battles and it will be the card used during boss battles. It will also be the card that represents you when people search and you pop up. Otherwise it has no use.

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  2. so...Core (High Rare): Berserker, Master Witch, Great Spirit, Dancing Princess for man deck u recommend?

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    1. Those are just some options. If you want my recommendation on Deck it would be 5 Claymore for the attack deck, 5 Paladins for the defense deck.

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  3. lol 5 claymore....seems abit hard for me to get

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  4. Hi Lucarda.
    If I put two of the same cards in my def deck (Scribe, big boost to Man def) in position 1 and 2, do you know if they'll both be able to go off, or is that a waste of time?
    Also, just to be clear, if my leader card is placed 5th, it's skill won't go off?

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    1. Being a Leader card offers no additional percentage to go off. It's purely based on order.

      Yes, two cards of the same style stack. Two scribes are a good option in a defense deck over evolved rares.

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  5. so do u have any recommend for man deck....i now have berserker,great spirit,dark luci....any advice what would me last card be?

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    1. Claymore Maids. All Claymore Maids for offense, All Paladins for defense.

      If you're looking for something cheaper though I'd recommend another Zerker or a M.Samurai.

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  6. Would it be a good deck if i had 2 berzerker 2 great spirit and 1 luci

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    1. The order in which you place the cards: Luci, GS, GS, Zerk, Zerk.

      Then create a demon attack deck as well that you can choose easily:

      Zerk, Zerk, Luci, GS, GS.

      It's an okay deck. Grab another GS or Zerk. They're both inexpensive enough cards.

      For defense work 3 Pallies and 2 Captains or 5 Pallies.

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  7. What do you mean with point ranges of cards? i dont get it

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    1. Dc, this post is actually so old to me I had to re-read my post to figure out what you were asking.

      Lets say you have 10 attack points. Goblin has 2pwr required to use him, so you can use 5 of them with a 10 attack point deck.

      You may have a choice to use a card that costs 10 attack points, that has an attack of 1000. It's better to use 5 cards with 2 attack points required that each have a power of 250.

      Hopefully you follow the object there. Once you get to really high levels the attack power of cards stops mattering, but at lower levels it can help.

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  8. So if I'm above 70 in ATK pwr, should I just toss all my cards that are 'normal' and below 11 in pwr req?

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    1. Generally you don't really use those cards very long if at all. It's so easy to get high normals that you'll end up using High Normals evolved into rares before you know it.

      I wouldn't say toss them as in sell them for rupies, but I would use them to enhance my better cards.

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  9. I have a question, I am planing on making a new deck, is this an efective one?
    Minotaur, Luciella, Nightmare, Inugami, Trow Elf

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    1. Fairly. Personally I would utilize another Mino instead of Inu, or aim for another Trow if you can afford it.

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  10. Thanks ^^, I'll try to get one, if not I might as well buy another Mino.

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  11. Why can't I evolve my Claymore Maid? I have 2 fully enhanced ones but it won't let me combine them

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    1. No clue. If they are already fully evolved they won't evolve further.

      Oh, if you have one set as leader it is considered protected and the game won't let you evolve it if it's protected. Check that.

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  12. Hey, I have a quick question. I'm new to this game and things keep coming up and surprising me. So, I wasn't aware until someone in my order mentioned getting a SSR man card and wanting to know what to do with it since they were Gods alignment that alignment had anything to dowith your deck. I knew if you had a card of your alignment in your deck you got a special bonus in battles, but should ALL my card be from my alignment. Right now in my core deck I have 2 high rare god cards, 2 rare demon cards, and one rare man card. I'm Gods alignment, so are my 2 demons and 1 man hindering my decks potential? Should I replace them with god cards? If this is the case I'm going to be super annoyed because of all the enhancing and evolving I've done lately, lol.

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    1. The buff isn't significant and many players demon players use defense from gods realm.

      I wouldn't say you need to have cards all your realm, but try to have them all one realm. By having them as one realm when a card uses a skill like 'big boost to man attack' all five cards get the boost.

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  13. Lucarda this post seems really outdated the demon leveling deck has empusa, which i assume costs more than the whole sr deck alone

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    1. lol. Dammit. I'll fix it sometimes or another.

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